ABPL20057 Game Design Studio: Steam
University of Melbourne · Level 2 · 12.5 points · When it runs isn’t recorded yet.
- No final exam: all coursework
Is ABPL20057 hard?
ABPL20057: About average. Not counted by Bachelor of Science, so it isn't on its lists. Makes it easier: No final exam. Makes it harder: 2 other hurdle tasks. The easier and harder points roughly balance out. No student reviews yet — based on the Handbook only.
What you learn
A game design studio on a steampunk theme: level and narrative design, world mechanics and art direction in Unreal.
After it you can
- Design game world and movement mechanics
- Improve a game design through playtests and critique
- Pitch a game with design documents and a build
What you need first
ARCH10001 and CCDP10003
What it leads to
How it’s assessed
Assignments 50%, Presentations 5%, Projects 45%
Student reviews and ratings
No student reviews yet — be the first to rate it.
Taken this subject? Rate it anonymously (difficulty, workload, marking, would you recommend it) and leave a tip for next year's students. Rate ABPL20057
Quick answers
- What do I need before taking ABPL20057?
- Needs ARCH10001 and CCDP10003.
- Does ABPL20057 have a final exam?
- No, there is no final exam. Assessment: Assignments 50%, Presentations 5%, Projects 45%.
- Can I take ABPL20057 as breadth?
- No, it isn’t listed as breadth for any course.
- What can I take after ABPL20057?
- 2 subjects need it first, for example ABPL30075, ABPL30076.
- Can I rate ABPL20057?
- Yes. If you've taken it, rate it anonymously on this page (difficulty, workload, marking, would you recommend it) and leave a tip for next year's students. Averages show once 3 students have rated it; tips are checked before they appear.
Source: University of Melbourne Handbook 2026
Always confirm in the official Handbook.
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