CCDP10003 Video Games: Remaking Reality

University of Melbourne · Level 1 · 12.5 points · Runs in 2026: Summer, Semester 1, Semester 2.

Is CCDP10003 hard?

CCDP10003: Easier. Makes it easier: No final exam, First-year subject. No student reviews yet — based on the Handbook only.

What you learn

A broad tour of video games: their history, art, industry and culture, ending with your own game ideas and projects.

After it you can

What you need first

None

What it leads to

Careers

Helps toward: Journalist

How it’s assessed

Projects 70%, Presentations 30%

Student reviews and ratings

No student reviews yet — be the first to rate it.

Taken this subject? Rate it anonymously (difficulty, workload, marking, would you recommend it) and leave a tip for next year's students. Rate CCDP10003

Quick answers

When is CCDP10003 offered?
Runs in 2026: Summer, Semester 1, Semester 2.
What do I need before taking CCDP10003?
No prerequisites.
Does CCDP10003 have a final exam?
No, there is no final exam. Assessment: Projects 70%, Presentations 30%.
How many class hours a week does CCDP10003 have?
3 h a week in class
Can I take CCDP10003 as breadth?
Yes, for: Bachelor of Arts, Bachelor of Biomedicine, Bachelor of Commerce, Bachelor of Design, Bachelor of Fine Arts (Acting), Bachelor of Fine Arts (Animation), Bachelor of Fine Arts (Dance), Bachelor of Fine Arts (Film and Television), Bachelor of Fine Arts (Music Theatre), Bachelor of Fine Arts (Production), Bachelor of Fine Arts (Screenwriting), Bachelor of Fine Arts (Theatre), Bachelor of Fine Arts (Visual Art), Bachelor of Music, Bachelor of Science.
What can I take after CCDP10003?
2 subjects need it first, for example ABPL20057, ABPL20058.
Can I rate CCDP10003?
Yes. If you've taken it, rate it anonymously on this page (difficulty, workload, marking, would you recommend it) and leave a tip for next year's students. Averages show once 3 students have rated it; tips are checked before they appear.

Source: University of Melbourne Handbook 2026

Always confirm in the official Handbook.

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